11:59:55 #startmeeting 11:59:56 Meeting started Sun Aug 7 11:59:55 2011 UTC. The chair is kornerr. Information about MeetBot at http://wiki.debian.org/MeetBot. 11:59:56 Useful Commands: #action #agreed #help #info #idea #link #topic. 12:00:02 oh. already. 12:00:11 #topic introductions 12:00:19 everyone, introduce yourselves. 12:00:28 I'm Michael Kapelko, this meeting organizer. I participate in open source development, and currently develop 3D Mahjong solitaire (http://opengamestudio.org). This is my second Debian games meeting. 12:00:29 Kamping Keiser has to be on a show, so he'll be missing, apologies. 12:01:29 I'm Guus Sliepen, maintainer of blobwars, blobandconquer (both also upstream), crawl and omega-rpg. I also did the Dutch voice of the blue fish in fillets-ng. 12:01:51 i'm Clint Adams, and I can't be here right now 12:01:56 lol 12:02:17 ben armstrong, not currently maintaining any games within the team. some interest children's games, being a parent of 5 kids and former leader of debian-jr project. currently a debian-live team member and working on a live-games image 12:02:20 I'm Chris Carr, a member of the Angband devteam (http://rephial.org - v3.3.0 just released) 12:02:50 SynrG: give them mahjong :P 12:03:03 I'm Ansgar and maintain a few games (mostly looking after simutrans, less time for others). 12:04:22 5 more minutes to introduce yourself 12:04:41 everyone else reads agenda items: http://wiki.debian.org/Games/Meetings/2011-08-07 12:05:05 shevek seems absent 12:05:13 pabs too, yet. 12:05:52 Rhonda: come here 12:06:29 I'm Timo Lindfors. I don't have a specific interest in games but I liked Triplane Turmoil a lot in 1997. More recently I met the original authors and managed to convince them that we can release it as free software if we can port it. It's now in unstable as 'triplane' 12:06:52 kornerr: my eldest likes mahjong, but she's 21 ... hence 'former' debian-jr team leader (my youngest is now 9, the others are 13, 17, and 19) 12:06:55 I'm Jan Dittberner DD maintaining spring and springlobby as well as some non-game packages 12:06:56 no Fuddl as well. 12:07:30 SynrG: you're quite a parent! 12:07:35 grats to you :D 12:07:42 * kornerr is not a parent yet 12:07:56 all of them grown up on debian, too :) 12:07:57 my kids are 4, 2 and 0 years old 12:08:05 hehe :) 12:08:11 debian-parents-meeting 12:08:44 ok. looks like time is almost up. moving on 12:09:43 #topic action items from last meeting: http://meetbot.debian.net/debian-games/2011/debian-games.2011-06-26-09.57.html (scroll to the bottom) 12:09:57 ok. guus. 12:10:06 guus to talk about full-screen behaviour on games@lists.freedesktop.org 12:10:07 guus talk about documentation browser (either in-game or out-of-game) on games@lists.freedesktop.org 12:10:17 I had some discussion on the fdo mailing lists. Mostly about the full-screen behavior. 12:10:54 I have just put the results on the Games/Upstream page on the fdo wiki. (http://www.freedesktop.org/wiki/Games/Upstream) 12:11:29 Anyway, the results were not too different from what we discussed here last time. 12:11:44 which is not FS by default, yeah? 12:11:51 Yes. 12:12:17 But also, hotkeys and integration with the window manager. 12:12:59 For the documentation browser, the answer was: just use xdg-open. 12:13:00 should these be linked from http://wiki.debian.org/Games/Policy? 12:13:07 #info results of guus FS behaviour work here: http://www.freedesktop.org/wiki/Games/Upstream 12:13:26 However, xdg-open on one of my machines didn't give very good results. 12:13:35 It tried to open a manpage with notepad.exe, and a PDF with the Gimp. 12:13:56 I have experienced xdg-open open URL and not terminate itself on some distros. 12:14:17 guus: that PDF with GIMP is a known bug. it happens if XDG_DATA_DIRS is not set afaik 12:14:22 until firefox with that open url has been closed. that made my app hang 12:14:45 Maybe I should file some bug reports or check if they have already been filed? 12:14:53 It makes xdg-open less than useful. 12:14:57 guus: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=522998 12:15:30 guus: what about documentation browser? 12:15:35 ah. wait. 12:15:38 blind me. lol 12:15:40 you told . 12:15:58 ok. xdg-open, everybody happy when it will open correctly. 12:16:00 me included. 12:16:12 now SynrG. 12:16:17 Fuddl to get SynrG to create a repo for the blends configs and add a link to the wiki page about it 12:16:20 hm, wiki page link still needed. place to put http://anonscm.debian.org/gitweb/?p=pkg-games/live-games-image.git;a=summary ? 12:17:19 /Games/Development? somewhere else? 12:17:47 /Games/Blend may be if it's a blend? 12:17:56 or what is its official name? 12:18:09 Games/Image... 12:18:14 live-games-image. at this point i don't know what it is :) 12:18:51 it's a live image containing a selection of games that should fit on a DVD 12:19:09 we decide what to actually do with it later :) 12:19:22 hm 12:19:51 #info Rhonda absent 12:19:53 Games/Live if you like 12:20:06 #action (from last time) Rhonda to write a wiki page about presenting games (Games/Present) 12:20:19 games live sounds like something microsoft, but sounds nice and descriptive to me 12:20:20 but linked from where, just Development for now? 12:20:50 yeah, for now 12:21:01 will do that immediately after conclusion of the meeting. 12:21:08 ok 12:21:09 so we don't need to carry that forward for next one 12:21:14 yeah. 12:21:28 #info pabs is absent, may come a bit later 12:21:39 #action (from last time) pabs to investigate lintian warnings about deprecated FHS games paths 12:21:40 pabs to start a discussion on the list about extending debtags, documenting the discussion on the wiki and talking to the debtags maintainers about adding the new tags 12:21:55 those warnings. I had them too. and just placed my launch-script into /usr/games. 12:22:01 may be not perfect. 12:22:10 if FHS change /usr/games policy 12:22:41 all the rest done. 12:23:16 #topic Giving all DDs commit access? There are alioth issues with this but when those are fixed, should we do it? 12:23:35 not sure what that is :) 12:23:48 and why it is 12:24:00 I understood it was already very easy to get commit access 12:24:02 Somebody want to change file permissions on our repositories to allow all DDs to commit. 12:24:04 uh 12:24:14 kornerr, lol, i didn't realize irc.debian.org was equal to OFTC 12:24:17 on which I already was 12:24:28 lol 12:24:28 pkg-perl uses it so lazy people don't have to request membership (if they are not very active anyway) 12:24:53 * ansgar does not mind either way. 12:24:58 It would lower the barrier even further. Is there a drawback to giving all DDs commit access? 12:25:20 I thought becoming DD isn't very easy, so all of them should be 'good' people :) 12:25:31 I don't think so. They can already upload all packages anyway ;) 12:25:49 Well, it was easier in my time, but now it is quite hard ;) 12:25:52 do DDs actually perceive lack of access as a barrier? 12:26:17 joining the team is quite trivial 12:26:28 but that doesn't make anyone DD, right? 12:28:12 hm? not sure what you mean. guus said opening access to all DDs to commit lowers the barrier. but that's obviously only for DDs, and they shouldn't find it hard to join the team. 12:28:27 do we want to give DDs an excuse to avoid the very easy step of joining the team? 12:28:42 it's not like team membership is a big burden. 12:28:56 I think you're right. 12:29:13 this way games team at least will be informed, I guess 12:29:24 would that increase the damage an accidental rm -fr / as DD would do? ;) 12:30:37 I think it's nice to know if anyone does smth on your realm. 12:30:44 even being Linus Torvalds :) 12:31:06 so we say no? :) 12:31:11 what were we trying to accomplish by the suggestion, try to encourage more DDs to participate? 12:31:24 * kornerr doesn't know 12:31:28 Who suggested it anyway? 12:31:39 if you haven't won their minds, i'm not sure what this technical measure accomplishes. 12:31:53 there's also a group limit on alioth and not having to join another one helps not max that out 12:32:08 or to put it another way, does anyone know if any DD has not contributed merely because they didn't have access by default? 12:32:18 yeah 12:32:23 Clint: ah. good point 12:32:28 are we close to that limit? 12:32:34 nothing in the logs about who suggested it. 12:32:54 how about we close that with MOREINFO and move on? 12:33:15 you mean dashmoreinfo for later? 12:33:35 possibly, I don't know meetbot very well 12:33:40 * kornerr hasn't read complete meetbot manual 12:33:45 ok. just make it an action then. 12:34:42 #action nobody present can tell anything about the issue, apart from Clint who said that "there's also a group limit on alioth and not having to join another one helps not max that out", but SynrG's point to which I agree: "does anyone know if any DD has not contributed merely because they didn't have access by default?" 12:34:59 #moreinfo we need more info to decide, or pabs or kamping kaiser to be here. 12:35:03 may be it worked. 12:35:38 #topic Do a session on #debian-meeting? This would be about training, answering questions and more. 12:35:54 that one is unclear to me as well. what are we going to train for? 12:35:59 the DDs to commit? :D 12:36:21 my only guess is training for new contributors 12:36:52 ah. training how easy it is to add your game to debian? 12:36:58 and give you POPularity? 12:37:32 I'm just guessing here but it might be an interesting idea. I'd be willing to spend an hour on IRC for that :) 12:37:35 how much of our membership comes from people who are already the upstream of a game? 12:37:50 So would I. In my experience it is not so easy to add your game to Debian, only to debian-mentors! 12:37:56 well. yeah. 12:38:05 and if so, that's a measure of commitment to writing free software to begin with, and so not merely a vanity thing to join us. 12:38:14 but it mostly boils down to reading Debian policy and maintainer guide I think. 12:38:27 we want to make it simpler than reading those docs? 12:39:02 so the meeting would be mostly social/indoctrination, not technical? 12:39:16 SynrG: yep 12:39:20 I'm an upstream and for the latest realease could make a binary deb package, but not source one, it took me about 2-3 weeks :P 12:39:29 *did make 12:40:00 * kornerr would like technical one 12:40:02 maybe we could target people who already claim to have read the policy and created packages to mentors? 12:40:18 if we want to expand the membership and hold a meeting about that, it's going to attract some people with wrong motives. but we have a process for weeding those out, so we shouldn't worry. 12:40:19 but might need some polishing to get a sponsor? 12:40:34 just put on a meeting that we think is most likely to help get people started and see who comes. 12:41:01 should we have this session on the same day as the next debian games meeting? 12:41:10 not sure. 12:41:22 unless we want to spend 2+ hours :P 12:41:23 i don't think so. mid-month, space it out by two weeks 12:41:33 yeah, in between, that would be good 12:41:38 this is already a big chunk of my day which is otherwise spent with family 12:41:46 * kornerr doesn't get it will be about though. what are those social things? 12:42:10 talk to debian-women who have recently had a series of successful meetings to expand membership 12:42:25 get some ideas from them. i think the concerns are similar. 12:42:32 who wants to talk to debian-women? :P 12:42:37 i will 12:42:46 ok. so action for you? :) 12:42:49 yep 12:43:35 #action SynrG to talk to debian-women who have recently had a series of successful meetings to expand membership. looks like the meeting would be mostly social/indoctrination, not technical 12:43:52 ok. 12:44:04 #topic Pleft is an Open Source alternative to Doodle, albeit missing the local timezone option 12:44:23 http://www.pleft.com/ 12:44:30 there's a video in the upper right corner 12:44:43 #link http://www.pleft.com/ 12:44:52 thanks 12:45:13 is this critical if web source be open source? 12:45:17 I wondered. 12:45:49 how is this related to debian-games? 12:45:50 i recently used doodle with our LUG partly because we had used it here for meeting organization. it drew fire from members who hated the Javascript requirement. how is pleft with respect to Javascript? 12:46:02 lindi-: we use doodle to choose meeting times 12:46:04 lol 12:46:07 and topics 12:46:09 I think JS is here too. 12:46:16 it reacts to mouse clicks 12:46:29 but does it have a non-JS mode of operation? 12:46:30 who is without JS nowadays? 12:46:33 oh. 12:46:44 * SynrG shrugs ... die-hard gui haters :p 12:46:50 I think non-free is bad but free software JS should be ok 12:48:08 SynrG: if you try to make the gui haters comfortable you easily make gui people uncomfortable :) 12:48:14 * kornerr doesn't like UTC-only 12:48:25 may be it'll come later 12:48:44 I think it doesn't not non-JS 12:49:19 it looks lighter than doodle, but without local time it's hard to do all calculations, at least for me 12:49:21 doodle is working on non-JS, targetted at mobile users i think 12:49:36 the current mobile interface still requires it tho 12:49:41 You can also run your own instance of Pleft, instead of handing all your private data to Google. 12:49:54 *doodle 12:50:02 the beauty of pleft is if someone cares about non-JS, it could be added, being open source 12:50:04 well. will debian run pleft? 12:50:17 and will this anyone add non-JS? :) 12:50:30 Debian has its own pastebin as well... 12:51:00 btw. I can't see where the sources are 12:51:11 http://code.google.com/p/pleft/ 12:51:16 oh 12:51:17 http://code.google.com/p/pleft/wiki/Source?tm=4 12:51:29 so someone else could add non-UTC support as well. 12:51:36 may be it's too early to move there? 12:51:53 unless some one takes time to enhance and run it on debian.net/org/whatever 12:52:33 it may be a chicken and egg thing. until someone takes the initiative to use it, there's not much incentive to fix our perceived problems with it. 12:52:44 ok. 12:52:57 we may try to suggest the next organizer to use pleft 12:53:05 and everyone will participate, and tell how it was 12:53:18 sounds good to me. 12:54:46 #action next debian games meeting organizer should try to appoint a meeting with Pleft and let everyone choose time in there. on the next meeting we will all share our experience and decide if we are ready to move, or it's too early, or everybody hates Pleft 12:55:15 #topic Use XZ compression for data packages (and maybe others?) [ansgar] 12:55:41 I agree to xz. I use 7z as a stand-alone archive for my game 12:55:49 xz is 7z afaik 12:55:58 xz,7z,lzma. iirc 12:56:01 all the same. 12:56:09 correct me if I'm wrong :D 12:57:07 I think the only problem with xz is that at the highest compression levels, the decompressor can use huge amounts of memory. 12:57:08 LZMA Utils are legacy data compression software with high compression ratio. LZMA Utils are no longer developed, although critical bugs may be fixed as long as fixing them doesn't require huge changes to the code. 12:57:08 Users of LZMA Utils should move to XZ Utils. XZ Utils support the legacy .lzma format used by LZMA Utils, and can also emulate the command line tools of LZMA Utils. This should make transition from LZMA Utils to XZ Utils relatively easy. 12:57:13 from http://tukaani.org/lzma/ 12:57:53 do we have very big archives so that the amount of memory can be near, say, 100M? 12:58:02 if it's less, not sure if there's any issue 12:58:10 100 MB would indeed be a problem on openmoko 12:58:44 For the default comression level, it needs ~10 MB when decompressing. 12:59:17 And even the highest even only needs 65 MB. Of course, compression is a different beast (48 MB for default, 674 MB for highest level). 12:59:18 does't sound much nowadays 12:59:35 674? 12:59:44 No, it is certanly acceptable. 13:00:01 you said 65 or 674 for highest? :) 13:00:26 kornerr: For decompression 65 MB. 13:00:44 ah. compression takes 674M? 13:00:49 of memory O_o 13:00:49 And 94 (default) -- 674 MB during compression. 13:00:56 wow 13:01:03 674 sounds like a lot 13:01:18 Yes, we probably only want to use the default level. 13:01:27 do we care for compression? 13:01:38 It makes quite a difference. 13:01:43 kornerr: I do build arm packages on real hardware 13:01:43 is anybody going to develop anything on openmoko? or archive in there? 13:01:49 oh 13:02:08 so xz is fine at default level? 13:02:12 is it of any use then? :D 13:02:21 For example, simutrans-pak64 shrunk from 40 MB to 20 MB (or similar, don't have the package around right now). 13:02:28 * guus runs Debian on his Freerunner, so it would be awkward if I couldn't install packages on it due to memory problems :) 13:02:49 is the memory consumption independent of the size of the file? 13:02:54 No 13:03:13 lindi-: It will no get more, only less for small files. 13:03:23 right 13:03:49 Indeed trying to compress as 2.8 MB file with "xz -9" fails with " Cannot allocate memory" 13:03:52 on openmoko 13:03:55 freerunner has 128M 13:04:00 eek. 13:04:01 It's quite easy to use XZ instead of gzip. Just use dh_builddeb -- -Zxz, optionally set a non-default compression level with -z9 13:04:02 only -6 works 13:04:35 if it's not max, I am not sure xz wins then. 13:04:50 dak already has support for it, but there is a lintian tag which will result in the package being rejected. Will be changed in the next lintian release, cf. #632556 13:04:55 So, somebody should do some benchmarks? 13:05:08 who wants? 13:05:13 or has hardware :D 13:05:13 There were some already. xz wins. 13:05:20 Link? 13:05:39 I don't have a link right now, has been quite awhile ago. 13:05:42 ansgar: wins with -9? 13:05:49 lindi-: No, even with the default level. 13:05:58 hm. 13:06:14 I can build simutrans-pak64 with it. Wait a moment. 13:06:26 -6 seems to be the default indeed 13:07:20 Related to compressing packages, I recently ran advpng (from the advancecomp package) on all PNG files in blobwars, which resulted in 7% reduction of file size, which amounted to 150 kB. 13:07:43 and the overall package size is? 13:07:43 So this will improve disk usage and maybe load times after installation. 13:07:54 3.2M (gzip) vs. 2.5M (xz, default level). 13:08:12 does default run on arm? 13:08:16 kornerr: yes 13:08:20 kornerr: 63 MB, largely due to soundtrack in .ogg format. 13:08:25 kornerr: on openmoko with 128 MB of RAM, that is 13:08:32 I see 13:08:48 guus: those soundtracks, always taking tens of megabytes.. 13:08:51 :) 13:08:52 kornerr: As long as it has ~10 MB free RAM. Or ~100 MB during build. 13:09:11 hm. 13:09:16 so we choose xz default? 13:09:21 or more tests ? 13:09:24 I guess you can try xz -6 if it really helps over bzip2. It's easy to go back 13:09:27 And for crawl, Adam Borowski (aka kilobyte) added calls to advpng in debian/rules. 13:09:37 yeah. btw. how about bzip2? :) 13:09:40 lindi-: You cannot use bzip2. 13:09:50 Hmm, or can you? 13:09:58 why not? 13:10:19 Ah, you can. I should have remembered what I saw when patching lintian ;) 13:10:24 ansgar: try to compress your app with bzip2 13:10:53 There are also recompression utilities for gif and PDF as far as I know. 13:10:54 * kornerr doesn't know how much memory bzip2/gzip take to compress/decompress 13:11:08 how about you do all these compression experiments only on packages that are large (> 20 MB)? 13:11:46 bzip2 gives 3.2 MB (also default settings) 13:12:01 and your unpacked size is? 13:12:31 Installed-Size: 12104 13:12:51 4-6 times. not bad. 13:13:00 so... 13:13:09 experiments? 13:13:18 simutrans does not store images very well packed ;) 13:13:35 may be take the largest package on arm and try it with xz default? 13:13:44 I would switch to xz where it gives significant saving. 13:13:45 instead of whatever is now 13:13:46 kornerr: what's the largest package? 13:13:55 largest in compressed size. 13:14:02 if there's such a package :) 13:14:15 I'm afraid my openmoko lacks the storage space for that 13:14:16 see how it behaves on arm. if it doesn't die then it's ok. I guess 13:14:17 kornerr: Why? arm buildds should have enough RAM. 13:14:37 ansgar: indeed 13:14:46 ansgar: it's not the buildds that have the problem 13:15:16 btw. are we discussing something about debian in a whole? not just game packages? 13:15:31 I was assuming games only here 13:15:50 lindi-: For installation it takes a lot less RAM. As I said, for the default compression level only 10 MB RAM are needed. And I believe this was already discussed on debian-devel at some point (when XZ for binaries was proposed). 13:16:07 was it done there? 13:16:09 xz 13:16:19 kornerr: done? 13:16:22 agreed.smth 13:16:34 ansgar: yes decompression takes 10 MB 13:16:59 but again, I guess you can go ahead with default xz. we can always undo 13:17:02 kornerr: Some people agreed they wanted xz for (at least some) packages ;) 13:17:23 I would like it too, definitely. if it's not a requirement, but a choise , why not 13:17:45 if it won't work on arm, it will be re-done, as lindi- said. 13:17:49 if I got it correct 13:18:09 #agree We want to switch to using XZ for most (all?) game packages. 13:18:20 (Can I use this command?) 13:18:25 don't know 13:18:30 #agree We want to switch to using XZ for most (all?) game packages. 13:18:35 * kornerr tried just in case 13:18:48 ok. the last one probably answered already 13:18:57 #topic How to package a game if it depends on unstable/unreleased versions of non-standard libraries? Currently OGS Mahjong depends on unstable branch of OGRE and the latest CEGUI release. The problem is that CEGUI must be specifically compiled for OGRE to work with it. [kornerr] 13:19:03 #info #632556 needs to be fixed in squeeze-backports first 13:19:07 Ah, too late. 13:19:12 wait. sec. 13:19:17 I can change back right? 13:19:24 #topic Use XZ compression for data packages (and maybe others?) [ansgar] 13:19:28 #info #632556 needs to be fixed in squeeze-backports first 13:19:31 :) 13:19:42 #topic How to package a game if it depends on unstable/unreleased versions of non-standard libraries? 13:19:51 I guess the answer is to wait? 13:20:07 unless dev becomes stable and you can finally get into stable yourself 13:20:15 yep? 13:20:21 unless->until 13:20:36 non-std being ogre and cegui. 13:21:01 before that, one should provide own packages manually. I see it as this 13:21:34 anyone to suggest anything? :) 13:21:37 kornerr: Upload unstable versions to experimental? 13:21:50 I can suggest one to not embed the library 13:22:06 ansgar: can we release unstable? 13:22:17 I mean there are people who mentor ogre, cegui, and I want newer. 13:22:34 that won't work, I guess, I can't force them to release unstable? 13:22:55 or can I. 13:23:04 kornerr: Well, you should talk to them. Or ask them if they are fine with you preparing an experimental upload. 13:23:12 i suppose anything at all can go into git, regardless of whether the game is in a releasable state yet or not? 13:23:23 you mean Live? 13:23:27 i doubt if such packages are suitable even for experimental 13:23:42 (unless you're talking about also putting the unreleased deps in experimental too) 13:24:10 well. it would be good for my game to be in live, so if anything can go, I agree :P 13:24:13 SynrG: That was my idea. Though it might mean fun with sonames... 13:24:33 btw, 'live' is not just one thing. many live images are possible 13:24:40 many. hm. 13:24:40 if you want to make one with experimental stuff, go for it. 13:24:55 stable and unstable games. 13:25:15 I hope you are all aware of the nice web interface that lets you create your own live images 13:25:22 * kornerr not 13:25:32 http://live-build.debian.net/cgi-bin/live-build 13:25:47 lindi-: i don't recall if that allows you to put arbitrary debs from other sources in it. i think not. 13:26:04 i suggest in that case you build images yourself locally, not via the web interface. 13:26:10 SynrG: I guess for security reasons it doesn't let you add more sources yes 13:26:27 anyway, the point is, using live-build is easy, and i can help 13:26:33 but it does let you use both stable and unstable 13:26:42 ok. 13:27:08 at least for bug reporting it would be nice to get people test the game on the same live image as the develoepr 13:27:11 # action one should contact dependency devs and talk to them 13:27:18 #action one should contact dependency devs and talk to them 13:27:41 I guess we're done? :) 13:27:46 * SynrG nods 13:27:49 ah no 13:27:55 ah. yes for the item. 13:28:06 p.s. http://wiki.debian.org/Games/Live 13:28:13 yay. 13:28:17 did it during the boring (to me) xz discussion 13:28:25 lol. 13:28:26 ;) 13:28:33 * ansgar has to leave. 13:28:34 Bye. 13:28:36 bye 13:28:47 #action SynrG: http://wiki.debian.org/Games/Live 13:28:51 SynrG: what's the policy on adding packages to that list? ;) 13:28:55 so that it is in the logs 13:29:02 #topic next meeting 13:29:10 who wants to organize next meeting? 13:29:34 * kornerr has thought that he should have used #info tag instead of #action above. 13:30:11 lindi-: i guess if it doesn't push it over 4G, sure (current image is targetted at 4G and is amd64) 13:30:31 lindi-: i can discuss w. you more after the mtg 13:30:48 SynrG: sure. 13:30:57 can we not decide on this one? 13:31:04 or leave it undecided? 13:31:18 or just assign to pabs/Kamping Kaiser? 13:33:52 ok. leave it to them then. 13:33:53 kornerr: hm, what is the action for me on /Games/Live? (maintenance of that page is now ongoing from now on, so not sure what in particular we're looking for :) 13:34:06 ahm. 13:34:08 sec. 13:35:05 #action nobody volonteered to organize the next meeting. leave the decision to pabs, Kamping_Kaiser 13:35:14 *volunteered 13:35:18 #endmeeting